I’ve been a video professional since 2006, and been a technical trainer/college instructor since 2012. In that time I’ve been fortunate to across the country in different facilities, and worked with a lot of different people with different skill sets.
One thing that I’ve learned in that time is that everyone needs to start somewhere, and it can be hard to find the right information quickly and easily. While other training services require a monthly subscription to get started, or free online tutorials give disjointed information, I wanted to put together a class that gives everyone the basics, for free.
Free?
Really? Whats the catch?
Well I’ll be honest with you. The reason why I have this class out there is a few different reasons.
I believe everyone should know the basics. This class is aimed squarely at beginners.
A rising tide lifts all boats. When everyone knows the basics it gives people room to advance faster
It’s training I wish I had when I was learning video editing.
Its a preview of my teaching style. While earning the basics might be all you need, I’m confident that if you need to learn something quickly and efficiently, I can offer customized advanced training to you or your team.
In the next coming months ill be posting free Introductory classes in Premiere Pro, After Effects, Motion, Final Cut Pro X, and Element3D.
I just wrapped up the free Premiere Pro class and you can find that as a whole playlist of 2.5 hours of content below, or visit my website at www.stanislawrobertluberda.com
In Lesson 9 of our 10 free lessons in Premiere Pro we learn about title layers. Before we dig into to titles I explain some of the Limitations of the titles in Premiere Pro and what you can expect to create.
This last weekend I competed in the 48 hour film Project for MKE. I was originally not intending to participate at all, because in the past it left me very frustrated and totally burnt out, however I had a talented friend approach me and we decided to give it a go with almost zero notice to assemble a team. Theres some things I learned from this years competition:
Last Month I was fortunate enough to work on some VFX shots for a local company- Flip 11. My tasks were to:
Create “a perfect storm” of clouds coming in
Sky replace the footage
Track and Match Move the clouds
Roto out the people in the scenes
add additional rain elements if possible
Screen replacements
Add ight flare effects to sell the brightness and contrast of the hot blistering day.
Composite in more steam/smoke
track the car hood and match move the steam and smoke.
Deliver within 48 hours.
I used mostly particular to create the cloud animation in layers. I was lucky enough to have lots of stprm clouds immediately after picking up the footage to use as reference material.
Particualr was great but also VERY resource intensive. Im running a majority of my work on a 8 core i7 with 2gb of video ram and had a hard time getting the particles to preview.
I additionally used several stock photos and even an instance or two of video co pilots “real Clouds” pack from like 10 years ago! (never throw away old stock).
For the tracking most of it was dove with the tracker but due to crossing the area of tracking I had to manually track the horizon point. I had to blow out the scene just to see the horizon.
Additionally I had a few people crossing the scene that needed roto and one main one with curly hair that made things a bit challenging.
The sky was no where near a clean mattable color so I hade to rely on extract and a few passes to seperate the backgrounds.
In the second scene alot of that just wasnt possible and I had to layer a few masks in the trees so i could better Sell the trees withanother foreground layer of it. Each scene didnt really have a horizon track point so I had to pick any feature that I could make work. A tree branch, some mounttain etc.
once the clouds were created in several layers and animations I pumped each one out as its onw alpha matte and recomposited them into all the scenes. So i eneded up creating about 8 layered weather systems and reused those.
Screen replacements were done with Mocha. I love using screen replacements with mocha. Its quick and its easy and it works!
The lense flares were creates with video co pilots Optical flares, and each exported as a tintable matte. Most were used at a very low opacity just to give a little extra bump.
Recently I’ve been shooting a lot of different projects from stock video, to events, corporate videos and interviews and some personal projects and I’ve had people ask me about my setup.
In this post, I’ll be giving you a tour of one of my common rig configurations.
Drop zones are a great feature of Apple motion that lets you use special placeholder your compositions to easily place or replace graphics and video. In this tutorial, get to know drop zones and why they are such a handy feature to have.
Keyframes are an animation fundamental. If you are new to animating. or to keyframes this lesson is for you. In this lesson we explore what keyframes are, and how to start using them in Apple Motion to create compelling motion graphics
Behaviors are one of the great features in Apple Motion. It allows me to create complex animations that can be applied to several properties and formats of text layers.
In this tutorial I cover the following topics:
What are Text behaviors?
How are they different from regular behaviors?
Different types of behaviors
Using Text behaviors
Applying text behaviors
Adjusting text behaviors
Modifying text behaviors
Duplicating text behaviors
Retiming text behaviors
Creating a custom text behavior
If you found this tutorial useful, I’ve got much more online via my youtube channel at: AV-Ultra, so be sure to subscribe to keep up to date with fresh free tutorials.
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