In this video learn how to set up custom keyboard shortcuts from our guest instructor George Edmondson from Seed Creative.
In this (slightly) advanced Lesson, we will be creating an Animated map generator with Dropzones and cameras to animated locations in Motion and FCPX. This example is part of a much larger Generator Pack that will be released in June 2018: Ultra Travel
Rigs designed in Motion are predominately used for templates, titles and generators in Final Cut Pro. The purpose of rig to to attach several parameters to controllers allowing quick changes that can make your templates more versatile.
In this Lesson we are going to look at how we can make projects in Apple Motion and make them into Templates we can easily change and access in Final Cut Pro X.
In this lesson we are going to take what we know about Cameras and dropzones and behaviors and make a 3D intro that you can use for whatever you would like.
I’ve been at Wisconsin Public Television for almost a year now and as part of my duties here, I am responsible for Motion graphics, animation, and I’m also a producer for our grantors. This last June I was asked to refresh the open animation for the first Concerts on the Square. In this time-lapse you can see my creation process of the whole graphics package from open, title wipe, lower thirds, and credits.
You’ve probably seen monitors on different people’s cameras before. Did you ever wonder why they have them there or what they could be used for?
In this post I’ll be talking about why and how I use a monitor/recorder, as well as talk about different devices.
Apple Compressor Professional training
In this lesson Learn the basics of using Apple Compressor
I have a lot of people ask me if they should be using or if they need apple compressor. I would say MAYBE. Apple compressor is great because it isa batch renderer, offers noise removal, watermarking, timecode burn in, and has support for lots of codecs.
In this lesson you will learn what Behaviors are and how to use them in Apple Motion.
We start with looking at traditional keyframe animation using a bouncing ball then animate the same ball using expressions in a fraction of a time.